Zero hour forums8/18/2023 ![]() ![]() I leave the last garbage patches that have nothing to do with warframe aside. There are much better warframes out there with very good perfmonce for REAL warframe content. If you play longer, you don't just have 1 warframe, which is almost indestructible and does a lot of damage. I don't want to invest time in building such a configuration only to have it patched and wasted. So, I would like to know if this is an intended game feature by DE. ![]() This doesn't provide a significant boost to Garuda's own abilities, but if Garuda replaces certain abilities (such as Gauss's abilities) using Helminth, she can practically stay in one place and finish the game. She continuously uses abilities to restore health and then converts that health into energy. oh, and Chinese MINI GUNNERS are even worse.Since the Zaliman Update introduced a new arcane that allows players to restore a certain amount of health when using energy-consuming abilities, Garuda can achieve infinite energy using this arcane and specific configurations. those QUAD CANNONS are still a pain in the ass, though. in it, all US aircraft are almost involnerable to missile attacks because of the countermeasures upgrades. taking out the enemy base defenses is what the stealth fighters are for. Works great if you can take out the US or China's power plants. Also, a fun strategy I've learned against the computer is to deploy a rebel ambush inside the enemy base, capture key buildings, and watch the enemy destroy its own base. GLA: The Angry Mob (armed w/AK-47's) kicks all kinds of ass against just about everything except base defenses. They'll be absolutely indestructable and can take anything the enemies dish out (except WMD's) ![]() Stealth Fighters aren't quite as good as in Zero Hour, but if you can take out the enemy's anti-air first, they'll raise all kinds of hell.Ĭhina: Get a group of Overlords together, attach a propaganda tower to one, and gattling cannons to all the others. If you're going up against the GLA, send in a few teams of Scouts (snipers) to pin down the Stinger sites, and they'll be helpless when the choppers arrive. Get enough of those puppies and you can take out just about anything. I don't have the Zero Hour expansion, but I do know some badass strategies for the original Generals: and no matter what kind of shit you send them into they always have a habbit of making it back to base. they dont pack a real big punch, but they are extremely useful nonetheless, especially when equiped with 'bunkerbuster' bombs to clear out buildings and bunkers. theyre just plain brutal.ĥ-USA stealth fighter. and they dont even know youre there until you decide to open fire.Ĥ-CHINA overlord tank - three of em can over-run an entire base. Burton and is armed with the effective sniper rifle, plus he can still take out vehicles.ģ-USA (Air Force General) stealth comanche - three of em (along with light patriot missile defense) can defend your entire base indefinitly against all computer enemies. Burton before they know the sniper is even there.Ģ-GLA (Demolitions General) Jarmen Kell with explosives - can blow up buildings ala Col. he will take out Jarmen Kell, Black Lotus, or Col. its the range of the sniper rifle that makes it the best unit in the game. 1 can kill 20 infantry before they know what hit them. anyway these are IMO the best units the game has to offer.ġ-USA sniper - stealthed when stationary. i prefer USA (air force general in particular). While c&c generals has its faults as a strategy game, it is addictive as hell. ![]()
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