3ds retroarch download8/17/2023 – VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77). – SUBSYSTEM: You can now load subsystem games from the menu (see for caveats) – SUBSYSTEM: Subsystem saves now respect the save directory – SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad – SHADERS: SPIRV-Cross/slang shader support for D3D11. – PSP: Enable threading support through pthreads. – SWITCH: Initial Nintendo Switch port, based on libtransistor SDK. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. – SHADERS: Don’t save the path to the current preset to the main config. We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently. – SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). – QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir. – OSX: Modify HID buttons detection algorithm. – NETPLAY: Add menu option to select different MITM (relay) server locations. – LOCALIZATION: Update Spanish translation. – LOCALIZATION: Update Portuguese-Brazilian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Italian translation. – IOS10/11: Handle hardware keyboards and iCade controllers – GL: ignore hard gpu sync when fast-forwarding – KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled Menu shader effects currently don’t work on D3D8/D3D9 Cg. – GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. – GUI/XMB: Allow changing menu scale to 200%. – GUI/XMB: Add Monochrome Inverted icon theme. – GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. – GUI: Menu visibility options for RGUI and MaterialUI. – INPUT: show the config name when available under system information – INPUT: show friendly names when available under input binds and system information – DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection – D3D12: Initial video driver implementation. – D3D11: SPIRV-Cross/slang shader support for D3D11. – D3D11: Initial video driver implementation. – D3D10: Initial video driver implementation. – D3D9: Add menu support for MaterialUI/XMB. – D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed. – COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now). Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003. – COMMON: Fix bug ‘Last item in a Playlist is ignored’. – COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’. – CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled. – CHEEVOS: Fix unofficial achievements not being loaded. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect. Setting this value lower will improve sound latency/performance at the expense of sound quality. Setting this higher will increase sound quality at the expense of sound latency and/or performance. – AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. – 3DS: Now reports memory and battery state. – 3DS: Initial networking support, HTTP requests won’t work yet. – 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS. – 3DS: Now correctly reports amount of CPU cores. If you’d like to show your support, consider donating to us. This latest version has also been uploaded to the Google Play Store. RetroArch 1.7.1 has just been released! Grab it here.
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